Design Practice

A Future of Design Without Designers?

I'm super interested in how the rise of automation and agentive technology may affect the role of the designer over the coming years. In this article I attempt to make sense of some of the current trends and outline one potential future (if we're not too careful).

What to Include in Your Design Portfolio

The purpose of a portfolio site is simple: to showcase the skills you have to the people who might want them. As such I’m often surprised when I see folks who describe themselves as UX/UI designers, choose to focus their portfolio on the UI side of the equation. It feels to me that these people may be selling themselves short by only focusing on a fraction of their skill-set, but before I jump into details, let’s start with some caveats. 

Reoccurring billing, and forgetfulness as a dark pattern

Five years ago my company was pitching for a newspaper project, so I decided to sign up for a bunch of newspaper subscriptions, including the Times. I was really impressed with the thought and consideration that had gone into both their Web offering and iPad app, so used it constantly for about a month. Once the pitch had finished, I stopped using the service, and my attention drifted elsewhere.

The Golden Age of UX may be over, but not for the reasons stated

Last week an article entitled The Golden Age of UX is Over popped onto my RADAR, after causing a bit of a stir amongst the design community. If I was being generous I’d say it was a genius title, designed to spark debate amongst UX designers. If I was being slightly less generous, I’d say it was a devilishly brilliant piece of click-bait, designed to drive traffic to an agency site. Either way I had a feeling the article would annoy me, so spent the next couple of days actively ignoring it. However temptation finally got the better of me and I ended up taking the bait.

The Real Value of Original Research

User-centred designers typically start a new project with a research phase. This allows them to understand the product or service through the eyes of their customers, explore the limits of the problem space, and come up with recommendations that feel at least partially informed. All useful things from a design perspective.