Designing the User Experience Curve
I've been interested in how the lessons learned from game design can be used to improve online experiences for a while now. I guess this interest started when I started learning about the concept of a "flow states". Flow is the state of being where you lose all perception of time and you flow from one successful task to another with seeming ease. It's great if you can get into this state at work as you feel "in the zone" and can get a lot done in a short space of time. Sadly the number of distraction in the modern work place, combined with the fact that we're perpetual multi-taskers, makes entering into the flow state at work a rare occurrence.