Writing

Hard vs Soft Design

Martial arts often distinguish between “hard” and “soft” styles. Hard styles focus on direct, powerful strikes—punches and kicks designed to break through an opponent’s defences through sheer force. This is the approach many design leaders take when "battling" their organisations for greater influence, hoping to raise design's impact by pushing hard for recognition. While understandable, this forceful, head-on approach can be counterproductive, especially when designers face opponents with more authority or entrenched interests.

Just Grow Up: Why Design Maturity Models Might be Harming Our Industry!

Designers often look to design maturity models as benchmarks, comparing their own companies to idealised industry standards and thinking, “We’re so behind!” This can spark a drive to “improve” the company’s design maturity, which often translates into attempts to “educate” leadership on what they’re doing “wrong” or how the organisation can “catch up.” But is maturity really the most useful framework here? Or might labelling a company as “immature” potentially miss the point? 🤔

The Future of Design: How AI is Shifting Designers from Makers to Curators

When we think about designers, two main characteristics often come to mind: craft skills and taste. Craft skills are the technical abilities that allow designers to manipulate tools—whether physical, like pen and paper in the early days, or digital design software like Photoshop and Figma today—to create their desired output. Taste, on the other hand, is the ability to perceive and refine quality in design, guiding the look and feel of an output toward something that feels refined and cohesive.